Apotris

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Just found out about this game and it's becoming one of my favorites! Everything is really well done, love the feel of it, the graphics and all the options! I'm gonna have to buy it, I love it that much!

I did find (kind of) a bug: when pressing up to hard drop, if I press up and also lesft or right (sondiagonally), the piece hard drops a square to the left or right, not where I would like it. I play on Android with virtual keys so it's really easy to press diagonally. Could you maybe diaable diagonal touch?

Thanks!

I'll look into it for the next update! In the meantime, your emulator might already have that option. I don't know which one you're using but I know that MyBoy lets you turn off diagonal touch for sure.

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Thank you! Yes, found something called "diagonal sensitivity" and set it to zero, but it would be nice to have it by default in the game.

I don't understand what finesse is, it seems to not do anything. I know in Jstris (I think) it calculates the eficiency somehow, but I don't see any new statistic here.

Also an idea: the next piece could be displayed bigger and maybe in a border, to be easily viewed. Like it is now things get a bit confusing. Maybe a menu to show only the next piece could be nice.

These are just ideas, maybe others would find them cool too, who knows, but this game is already really good! Kind of like a Tetris DS for the GBA 😁 I love this!

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Thanks for the suggestions!

Enabling "show finesse" enables a finesse error counter. It only affects sprint and training right now, but that will probably change in the next version. If you want to learn finesse there are some great tutorials on youtube!

FYI the game only counts finesse errors when you hard drop.

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Amazing work, thank you so much!

But one thing I don't understand is the "Drop protection" option in the settings, what does it do?

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It disables hard dropping for a few frames after placing a piece so that you don't accidentally hard drop twice in a row (happened to me a lot on the AGB because of its dpad) or hard drop right after a piece locks into place. Sorry for the vague wording, but I wasn't sure what to call it and also have it fit in the settings screen.

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Ahhh makes sense, thank you!

(3 edits)

hey there! fav tetris game by far, thx <3 
question regarding drop protection: I still somehow double hard drop approx. once every second sprint run, which is frustrating – would it be possible to make the protection time customizable or just a tiny bit longer? Depending on the device / condition of the D-pad, I think that could help out.

thanks <3

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Totally, I'll add it in the next version!

Awesome, thanks a lot! Hope development is fun :)

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YOU ADDED SO MUCH STUFF THIS IS AMAZING

I had to pay for it again because the game is really that good, ty akouzoukos <3<3<3

Aw thank you too, I'm happy to see you like the changes!

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Definitely!

I've been playing around a little and there are a couple quality of life things that would be nice in the "game over" screen, like start and select mappings and an option to return to the "mode menu" (not sure what you call it) so the player doesn't have to back go to the main menu and re-select their mode to adjust their level, lines and stuff like that

But seriously you've done a lot in the last two weeks and I'm so glad you added all the community suggestions :)

Hi, the update is amazing, but I have a problem that makes the game unplayable. Every time I finish playing and I have to insert the name it locks itself on that screen and stays that way until I reset the game and it doesn’t save.

(4 edits)

Edit: Never mind, I think I found the bug you're talking about and it should be fixed now. Download the game again and let me know if you still have the same issue!

I'm sorry you're having problems! Can you give me a bit more info? How are you playing the game (GBA with which flashcart or which emulator)? Also when you say it locks itself on that screen, do you mean the game freezes completely or can you still hear the music?

Thank you for the quick fix.

(+2)

Created an account just to say how amazing this project is! A modern, straightforward and portable Tetris is a dream coming true.

A minor issue that I encountered is that for some reason the game doesn't register my scores. I play it on my 3DS using the Virtual Console and I used the New Super Ultimate Injector to put the game in there. Other GBA games in there save normally and I used the sane method to put it there.

But well, besides that, I honestly say that this is one of the best fanmade Tetris out there.

(+1)

Thank you!

I just checked and by default New Super Ultimate Injector disables saving for the game since it can't find it in it's database. You have to manually set the save type to SRAM for saves to work!

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Oh, I didn't know it! Gonna try it, thanks a lot!

Hello again!

Sorry for the lengthy comment, but I really want to fix this because I really want this to work!

Using the Beta 27 of the New Super Ultimate Injector, the Rom Save Type is set permanently to unknown:


So, I tried GBA Tool Advance to patch it, and apparently, it doesn't have a Save Type...


And because of that (I think), I can't seem to patch it. 


And using VisualBoyAdvance-M, it doesn't generate a save file too after I opened the game for a minute to play it, and unfortunately, it doesn't save it.


Again, sorry for the lengthy comment.

Any ideas? Any help is appreciated!

(1 edit) (+1)

Since the game is new, it's not going to be on any database so nothing auto-detects the save type. It looks like NSUI 27 doesn't let you manually set it, but I found the beta 28 here which does. You could also use the old Universal GBA VC Injector which also lets you choose the save type.

GBA Tool Advance patches the rom to support SRAM, but that isn't necessary since the game already does. Your problem is getting the VC Injector to use the correct save type.

In VBA-M you also have to manually set the save type to SRAM by going to Options > Gameboy Advance > Configure. Set the save type to SRAM 128k before opening the rom and it should work
though I'd recommend switching to mGBA.


Hope this helped!

Hello once again!

Thank you so much for the help! It finally works!


Used NSUI Beta 28 (after fighting my antivirus and putting an exception on it) and now it finally saves!

Sorry for the lack of knowledge and again, thank you so much.

Wish you success! 

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No problem, I'm glad you got it to work!

(+1)

very fun actaully makes me want to actually buy a gba just for this. only thing i can suggest is adding a white frame color if its possible

theres the 7 tetrimino colors but no white 

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It's even more fun on an actual GBA ;)

Thank you for the suggestion!

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I added white as an option, download the game again!

(+1)

Really awesome work! The voice lines are fun.

I love the ideas for more music and a timed mode. Can I suggest a high contrast mode with a white background for non-backlit GBAs?

After you add all the important stuff a stat screen like in Tetris DX and some different block sprites/textures would be super fun!

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Thanks for the suggestions, I'll see what I can do! I've already got a few customization options in the works for the next update!

(2 edits) (+1)

Awesome, I can't wait! 

Edit: small thing, could you consider adding menu mappings for start and select? I think it would really make the game feel more polished and more like the original gb tetris :)

(+1)

i will definitely download and play this on my ds every single day

(+1)

Very cool, and definitely fills a need. I think I'm gonna try this on my Vita  through an old PSP GBA emulator.  

And thank you for actually using the full real estate of the screen for gameplay! I'll never forget going from Tetris DS to Tetris Party Deluxe on NDS and immediately noticing the smaller blocks, all because of some dumb border at the bottom that just shrunk everything else.

If you're taking requests,  how about a 4-wide combo race like Nullpomino has? Official games don't have that.

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game good

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Would you consider releasing it in a .pocket format as well?

Thank you for a great game!

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I think the .pocket format is only for Gameboy/Gameboy Color games, so that might not be possible unfortunately

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defenitly one amazing tetris game, with amazing effects.

Though the music can get repetative.

could be funny with a VS-mode against the AI where it says "take that" whenever it attacks

Thank you! I'll add some more music in the next version, stay tuned!

(+1)

I must say, this is a real solid Tetris clone. I won't be goin' back to Tetris Worlds GBA for a while!

(+3)

The game is really funny. I have a suggestion. You could add a timed mode of 5, 10 and 15 minutes where you try to make the most points in that time.

(+1)

Thanks! I'll consider adding it in a future version!

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Very solid Tetris game! Nice work!

(1 edit) (+2)

One of if not the smoothest ,most tactile and satisfying versions of tetris ive ever played and the definitive way to play tetris on gba and is one of my top 5 gba games now. Amazing work. 

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Really nice work!

(+2)

The perfect guideline/modern Tetris experience for handheld and on the go. Nailed every aspect of it.

Thank you for making this a reality.

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I'm glad you think so!

(+2)

This is perfection! I have a feeling it'll be my go-to whenever I want to throw down some blocks from now on.

Thank you so much!

(+1)

This is nice! Feels really satisfying, you really nailed all the little details.

Thanks, means a lot!

Viewing most recent comments 47 to 66 of 66 · Previous page · First page